Follow the pipe over to the well lite elevator and get in to reach a new test chamber.

The Blue Gel Testing – Test 1

The gel works as a simple trampoline, so take it across, and then shoot a portal to get up to the raised portion. Jumping from twice as high means twice the bounce, so leap from here to bounce over to the exit. Hit the button to drop a box. Pick it up, and take it back up to the raised platform and the primitive button. Jump back over and go through.

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The catwalk’s out, so look up and fire a portal. The only other nearby white wall is at the end of the broken catwalk. Drop through the portal to reach the second chamber.

The Blue Gel Testing – Test 2

Start by getting the box on the platform. Put a portal above either of the stops, and jump up to the white wall. Drop down onto the moving platform to grab the box. Carry it up with you on the bounce and set it on the button to unlock a higher platform. Put a portal on the new section of wall, and another behind you to get a bigger drop for the gel.

Go through the field, and quick save. If you botch this up, you can die. Throw yourself into the gel on either side to bounce back and forth until the end. Work with your momentum and you should be fine. Grab the box and jump up to the start to lay the box on the button. This unlocks a higher section of wall. Put a portal up there, and then drop through it to land on the exit platform. Walk out until you get to the loading screen.

The water’s still deadly, even if it looks shallow. Cross the wreckage to the center island, and look at the pillars for the light area at the top. Go up there, and use the angle to get by a button. Push the button to start dumping blue gel.

You can start covering the steps with blue gel. Just start by putting one portal on the impact spot, and another by place where you want it. Pull the portal out from under it before the glob goes back through. You can get the second step by putting the portal on the side of the wall.

You need to go through the field, so put some gel below the jumping off point and on the second platform so that you can chain the bounces up. Put one portal on the marked spot on the slanted platform, then walk around and put the portal at the impact spot again. After there’s some gel there to put you through to the exit, you can jump off of the edge and put a new portal below you, to follow the gel’s path, slingshot onto the pad and land at the exit. Walk out and go into the elevator.

The Blue Gel Testing – Test 3

This one is pretty easy. Cover the floor in gel and jump up to push the button and shut off the water flow, then put the portal on the wall panel to shoot the gel out and cover the metal plate. You can then bounce right up to the exit.

For the leaky pipe, all you need to do is get some gel on the wall by putting a portal under the leak and another on the slanted plate. When you’re ready, shoot a portal onto either of the high white walls. You can go up on the beam and use this to get the extra bit of height that you need for the jump. Put one on the ground and the other on the slant, then bounce off of the gel to go through the exit.

The next section requires a bit of extra work. You need to look back into the chamber you were in a few tests ago, and put a portal below the pipe. Then, look out at the course. Put a portal on the furthest plate, across from the slanted metal. Get some gel on there to catapult yourself up to the lit catwalk.

Once the area is covered in gel, you can dive off the platform into a portal at the bottom, and come out through the hole across from it to bounce up to the catwalk. Go to the edge of the catwalk, and look up. You can get past the missing stairs with a little portal use, and enter a new testing chamber.

The Blue Gel Testing – Test 4

You just need to dump some gel on the box to make it break out. Catch it while it bounces, and then take it under the water flow to clean it up. Drop it on the button, and spread a little gel below the elevator. Once you’re on the lift, put a portal above the box to cover it in gel again, so that it bounces off the button and the elevator moves. Walk up to the exit and take the lift out.

Reaching Pump Station Beta

The actual exit to the surface elevator is blocked, so look to the side for a bit of white wall by a tank labeled beta. There’s some white wall just ahead, so put your portal here and go over to the beta pump station. Go inside and look up. Go up onto the high catwalk, and get to the diving spot. You need to slingshot yourself from this height through the plate across from the offices. You don’t have a shot here though.

Put a portal down below the diving spot, and another one just a few steps further, so that you fly back and forth in the air. You should be able to put a portal in the desired spot while you’re in the air, and you’ll still have all the momentum needed to get up to the offices.

Walk through and over to the control rooms. The first floor, and floor connected to the top catwalk won’t do anything. You need to get onto the second floor. Put a portal up on the high catwalk, so that you can do some slingshotting. Walk to the end and put a portal on the slanted wall across from the second story entrance to the control room. Drop off of the catwalk and fling yourself into the office to find an old friend. Spear GLaDOS onto your portal gun, to also trigger the elevator controls. We can now make the jump, instead of just crashing into the gate.

Get back up onto the same catwalk, but put a portal just slightly above it. Then drop off to fling yourself onto the catwalk connected to the elevator. Get inside to return to the actual facility.

Portal Test Chamber 19 Rocket Launcher

References

All screenshots from 'Portal 2.'

This post is part of the series: Portal 2 Walkthrough – Part 2 – Chapters 6-9

Portal
We’ve now got a new target and a new friend…well temporary friend. We’ve also taken a bit of a trip to the past. If you need some help with the blue, red and white gels and all of Cave Johnson’s tests, you can look here for some help.
Testchamber 19 (continued)
Now the moving platform is taking you to a large pit of fire that you, obviously, need to avoid. Look across the large room for a landing just past the fire pit. Launch a blue portal onto the wall over the landing, then place an orange portal onto the wall to the right, positioned slightly below you. Jump off your moving platform to pass through the portal and onto the safe landing.
From here, you need to reach a high-above ledge that's on the other side of the fire pit. To reach it, you'll need to perform a momentum jump by placing a blue portal at the very top of the nearby high wall. Place an orange portal on the ground and pass through it to drop from the blue portal above. Carry your momentum back down through the same orange portal on the ground and you should momentum jump across the fire pit and onto the high-above ledge.
Follow the hall to the left and go up the short flight of stairs to open a door along the catwalk. Through the door is another set of stair that leads to a locked gate. Place a blue portal behind the gate and warp through a nearby orange portal to get to the other side of the lock where you can open the next door to reach the next room.
There are two massive sets of spinning blades in the next room. Warp to the other side of either blade wheel by placing a blue portal on the wall behind the wheel and passing through a nearby orange portal. Once through, look down the hall to the wide-open room beyond. At the far side of the room is a landing you can warp to. Just fire an orange portal onto the wall across the room and step back through the nearby blue portal to reach the landing.
Murottal ibrahim al akhdar juz amma. Turn around and note the catwalk in the center of the open space—that's where you need to get to, next. Place a blue portal at the top of the wall on the other side of the room, and then look through a nearby orange portal. You can jump through the portal to land on the catwalk below. There's an open door to your right and, to the left, the catwalk leads to a more urban-looking area. Go left to that urban area.
Look for a half-broken platform that's above you and across the room. Fire a blue portal just above the platform, then step through a nearby orange portal to reach the elevated platform. Once there, look right for another half-broken platform. Reaching this platform requires a momentum jump; first, place a blue portal at the top corner of the wall to your left, and then place an orange portal on the ground below you so that you can drop through it and carry your momentum over to the second platform.
There's a stairway nearby that seems to lead to nothing. However, if you look down over a railing you can see a weighted storage cube transport tube that's broken open. Drop inside and you'll automatically be transported to the next area. Go left through the incandescent particle field and step on the red floor switch. Fire a blue portal through the opened door, then place an orange portal on a nearby wall to pass through and bypass the door. Drop into the hole at the end of the hall.
Comments

Return to Aperture for further testing. Our Portal 2 Walkthrough provides a walkthrough for story mode, tips for co-op, and unlockables.

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What's New:

The Courtesy Call

This first chapter will introduce you to the basic controls of the game and return you to the beginning areas of the original Portal. Listen to the Announcer and Wheatley's instructions to get through the first movement tutorial. Once gaining full control, you will still be missing a portal gun; however the system will automatically form portals for you. Move through the orange portal on your left and then right through the door to the next passage. Here, grab the cub that drops and place it on the red pad, which will open the door to the next area. Take the elevator down to the first level of testing.

Floor 1

Because you still lack a portal gun, you will need to hit switches to turn on blue portals. There will also be an orange portal placed behind you. First hit the switch on the right and enter the portal to grab the cube. Return to the center and hit the left button, allowing access to the red pad. Enter the orange portal and leave the cube on the pad to unlock the door. Return back into the center and press the middle button to place the last blue portal. Take the orange portal again to reach the exit.

Floor 2

Start by moving forward to the portal gun stand. The ground will break below you, causing you to fall into the waters below. Move forward up the short stair case to gain the blue portal gun. Fire a blur portal and exit through the generated orange portal. Move right and head down the corridors until located the next automated orange portal. Fire a blue portal and exit through the orange one. Turn to the left and fire another blue portal near the exit. Backtrack through the orange portal and arrive at the exit.

Floor 3

Head down into the pit and fire a blue portal. Grab the cube that falls below and carry it through the portal. Drop off the cube on the red pad to unlock the door to the next area. In this room, fire a portal down the pit to the right. Grab the cube from there and enter the portal. Drop the cube down to the main area and fire a new portal to the second cube on the opposite platform. Head backwards and pick up the second cube through the portals and drop down. Place both cubes down to unlock the door ahead. In this next room place another blue portal to move through the orange portal on the roof. Move ahead and reach the elevator to the next floor.

Floor 4

Place a blue portal on the floor and exit from the already placed orange portal. Press the switch on the right and form a portal below the cube that drops. Take the cube and place it on the red pad to the right. This will construct a set of stairs on the left. Climb up these steps and shoot a portal on the diagonal platform. Hit the switch on the left to release the cube and the switch on the right to prevent it from entering the water. Grab this second cube and place it on the red platform at the top of the stairs. Enter the now unlocked door to reach the next floor.

Floor 5

On this floor fire a blue portal to exit out the orange portal above. Look down the long pit and fire another blue portal. Drop down and use the speed of the fall to propel you to the other side. Look down the hole to the left to locate a cube. Fire a portal here to release the cube back to the pit area. Hop back down and replace the blue portal at the bottom of the pit. Grab the cube and once again leap down below. Place the cube on the red pad on the right and enter the next room.
Portal test chamber 19
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